Browse Your Mid-week Mission Articles by Game Title

 

Pixel Art - Browse Your Mid-week Mission - The Gemsbok

Game TitleDeveloperYear ReleasedArticle Title
AwesomenautsRonimo Games2012Casual Competition and Awesome Addiction: The Enduring Joy of Ronimo Games’ Awesomenauts
Costume QuestDouble Fine Productions2010Masked by Charm: On Double Fine’s Costume Quest, the Shallowest RPG I’ve Ever Played
Crypt of the NecroDancerBrace Yourself Games2015In the Beginning was the Beat: How Crypt of the NecroDancer Turns a Potential Gimmick into an Integral Game Mechanic
Dead SpaceVisceral Games2008AAA Horror that Works: How the Original Dead Space Maintains a Tense Atmosphere
Defense Grid: The AwakeningHidden Path Entertainment2008Towering Tower Defense: In Praise of the Gameplay, Execution, and Aesthetics of Hidden Path’s Original Defense Grid
FTL: Faster Than LightSubset Games2012Style by Necessity: FTL: Faster Than Light, and Pixel Art as a New Cubism
LUFTRAUSERSVlambeer201499 Arcade Luftballons: 3 Major Pros and 2 Minor Cons of Vlambeer’s Bullet Hell Arcade Dogfighter LUFTRAUSERS
Offspring Fling!Kyle Pulver2012A Hidden Gauntlet: The Brutal Platformer Hiding Behind the Lovely Facade of Offspring Fling!
Papers, PleaseLucas Pope2013Coherent Contradictions: Exploring the Literary Qualities of Papers, Please from the Perspectives of the New Critics and the Russian Formalists
Pixel PiracyQuadro Delta2015Swashbuckling Bored: The Bad Design Choices, Game-breaking Bugs, and Superficial Execution of Quadro Delta’s Pixel Piracy
PortalValve2007Thinking, with Portals: Why Portal‘s Campaign is Superior to Portal 2‘s Campaign (in Tone and Design)
prog.1Vector Arcade2016Pithy Platforming: On the Strong Visual Design, Strong Thematic Gameplay, and Light Content of prog.1
Rogue LegacyCellar Door Games2013Turned Up to 11: Rogue Legacy‘s Remix Bosses and the Virtues of Nonlinear Difficulty Scaling
Shovel KnightYacht Club Games2014As From a Time Machine: How Shovel Knight Rises Above its Capacity for Nostalgia
Soccer SpiritsBig Ball Co.2014{Guest Post} Recalling Soccer Spirits: A Diamond-League Player’s Opinions on its Successes and Shortcomings
SOUND VOLTEXKONAMI2012{Guest Post} Blasting into Arcade Rhythm Games: My Adventures with Sound Voltex and the Church of Rasis
SpacechemZachtronics2011Lost in Spacechem: The Addiction, Atmosphere, and Exquisite Challenge of Zachtronics’ Spacechem
SpelunkyMossmouth2012Platforming Perfection: The Incredible Design and Even Better Execution of Mossmouth’s Spelunky
Super Crate BoxVlambeer2010Simple Arcade Innovation: The Elegant, Ingenious Gameplay of Vlambeer’s Super Crate Box
TerrariaRe-Logic2011Yes Half Measures: 5 Reasons You Should Play Terraria on Mediumcore Difficulty
The Binding of Isaac: RebirthEdmund McMillen/Nicalis2014Bound and Determined: The Binding of Isaac as a Worthy Successor to the Original Legend of Zelda
The SentientUncaged Studios2016Galactic Potential: An Introduction to (and Cursory Assessment of) Uncaged Studios’ The Sentient
The Witcher 3: Wild HuntCD Projekt RED2015{Guest Post} The Witcher 3’s Worst-written Characters or How I Learned to Stop Worrying and Enjoy the Game
TransistorSupergiant Games2014Red Pen: On the Interestingly Deep yet Frustratingly Vague Plot of Supergiant Games’ Transistor
Tricone LabPartickhill Games2015Salubrious Cells: The Relaxing, Fluid Feel and Fresh, Stylized Design of Partickhill Games’ Tricone Lab
VolvoxNeotenia2015A Natural Selection: On the Strong Core Gameplay and Puzzle Design in Neotenia’s Volvox
VVVVVVTerry Cavanagh2010A Game with 1980s Cohesion: The Compelling and Eery Retro Unity of Terry Cavanagh’s Relentless Platformer VVVVVV
WizorbTribute Games2011Through the Looking Orb: Wizorb and the Tradition of Short, High-quality, Arcade-style Games

 

Browse Your Mid-week Mission Articles by Game Title

was last modified: July 13th, 2016 by Daniel Podgorski

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