[Game: FTL: Faster Than Light, Subset Games, 2012]
Style by Necessity:

On FTL: Faster Than Light, and Pixel Art as an Art Movement

 

Introduction:

FTL: Faster Than Light bead sprites - pixel art analysis - Subset Games

Bead Sprites by The Gemsbok

The artistic movement of Cubism has had an incalculable influence on the art history of the past century. Its temporal and spatial fluidity was new and exciting, and carried art yet further along its strange journey of influence from Impressionism toward Abstract Expressionism. Some formal attributes of Cubism, such as flattened perspective plane, an emphasis on forms and experiences over realistic minutiae, a reduction of realistic complexity to geometric simplicity, and sharply contrasting regions of intense color, are also present in a much more recent art form: pixel art.

One recent game which uses pixel art to great effect is Subset Games’ acclaimed strategy roguelike, FTL: Faster Than Light. By taking a quick look at some of the art in FTL, one can acknowledge and remark upon the meaning it carries, in the hopes that others will go on to do the same for pixel art that interests them.

Continue reading

[Game: FTL: Faster Than Light, Subset Games, 2012]
Style by Necessity:

On FTL: Faster Than Light, and Pixel Art as an Art Movement

was last modified: August 26th, 2020 by Daniel Podgorski