{Guest Post} [Game: SOUND VOLTEX III GRAVITY WARS, KONAMI, 2014]

Blasting into Arcade Rhythm Games:

My Adventures with Sound Voltex and the Church of Rasis

 

Part 1 – Arcade Rhythm Gaming and Sound Voltex Intro:

SOUND VOLTEX Rasis logo image - SOUND VOLTEX III GRAVITY WARS - SDVX - KONAMI - beginner's guideI find it hard to come to terms with my love of rhythm games from time to time. On one hand, I am drawn to the flashy lights and giant LCD screens with loud music booming from the uniquely shaped machines in the arcade. On the other hand, showing a level of play that is far below those who have been drawing the attentive eyes of the general public hinders my willingness to try something I am not as familiar with. Nonetheless, I can now say with certainty that I can truly enjoy this elusive genre with its seemingly high barrier to entry, thanks to my most recent addiction: Sound Voltex.

Before I continue, I want to give some more background to skeptics of the rhythm game genre that might label me as already part of the target demographic and therefore disregard some of my analysis as not applicable to those that are not familiar with the arcade rhythm gaming scene at all. It is true that before Voltex, I have decent experience with rhythm games in arcades such as Jubeat and Dance Dance Revolution.

However, my first impressions of Sound Voltex were just like anyone else with an aversion to the genre. “This game looks too hard for me,” “There are too many things going on; this is confusing,” “I think I’ll stick to the easy stuff I am used to:” these are the thoughts that raced through my mind while I stood awestruck as one of the spectators of the pros playing before me. Though the main reason I picked up the game was that none of my regular rhythm game fixes existed in the new arcade that opened in my area, a strong grasp of the fundamentals of rhythm games as well as a control scheme that only seems hard on the surface helped to ease me into the intricacies of Voltex, a game that has a lot more depth than what I initially made it out to have.

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{Guest Post} [Game: SOUND VOLTEX III GRAVITY WARS, KONAMI, 2014]

Blasting into Arcade Rhythm Games:

My Adventures with Sound Voltex and the Church of Rasis

was last modified: July 9th, 2016 by Kevin Su

[Game: Crypt of the NecroDancer, Brace Yourself Games, 2015]
In the Beginning was the Beat:

How Crypt of the NecroDancer Turns a Potential Gimmick into an Integral Game Mechanic

 

Crypt of the NecroDancer screenshot with Cadence in Zone 3 - rhythm roguelike - Brace Yourself Games

Introduction:

It often happens on this site that I set out to write a simple article and realize after I begin that I just have a lot to say about the subject. It happened when I reviewed Patrick McCabe’s novel Breakfast on Pluto; it happened when I analyzed Steven Spielberg’s movie Close Encounters of the Third Kind; and it happened in your previous Mid-week Mission post, on LUFTRAUSERS. Today I want to rectify my last review’s rambling by actually writing a simple article about a relatively new indie game, Crypt of the NecroDancer by Brace Yourself Games. Let’s see how I do.

Crypt of the NecroDancer is a 2-D top-down rhythm-based roguelike. Right off the bat, if you’re anything like me then you’re wary of a genre mash-up that seems to have most of its justification in being a quirky gimmick rather than being a well-reasoned basis for gameplay. But I’m now almost 25 hours into my experience of NecroDancer, and I’m ready to start singing its praises (preferably as a duet with the game’s vocally gifted merchant NPC).

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[Game: Crypt of the NecroDancer, Brace Yourself Games, 2015]
In the Beginning was the Beat:

How Crypt of the NecroDancer Turns a Potential Gimmick into an Integral Game Mechanic

was last modified: June 28th, 2016 by Daniel Podgorski