[Game: Spacechem, Zachtronics, 2011]
Lost in Spacechem:

The Addiction, Atmosphere, and Exquisite Challenge of Zachtronics’ Spacechem

Introduction:

Last week was another slightly heavy entry into this series, focusing on the interpretation of pixel art, and pixel art as an artistic movement. So, just like my post on Offspring Fling! from two weeks ago, I will be making this post another lighter recommendation. The game which I would like to recommend, however, is hardly light, and it goes by the name Spacechem.

No true fan of puzzle games should go through life without having experienced this title. Spacechem is an amazing piece of software, elegant in its game-design simplicity and staggering in its gameplay complexity. But also like that Offspring Fling! article, it is not the primary gameplay of Spacechem which is going to the focus of this article: instead it is an aspect of the game that I haven’t seen many people mention: the game’s atmosphere and story. Yes, this game is a satisfying yet relentless challenge, but its virtues do not end there.

Spacechem Screenshot - Zachtronics - atmosphere, aesthetics, story

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[Game: Spacechem, Zachtronics, 2011]
Lost in Spacechem:

The Addiction, Atmosphere, and Exquisite Challenge of Zachtronics’ Spacechem

was last modified: October 24th, 2017 by Daniel Podgorski