Introduction:
I’ve spent a lot of time over the past couple years running a fine-tooth comb through FromSoft’s recent works, with articles on Sekiro and Elden Ring which highlight an array of small issues and minor annoyances that crop up in those overwhelmingly great games. That’s not really what I’m doing here. The issues I’ll be discussing in this article feature in nearly every level or mission through the entirety of Armored Core VI, and detract from the game as a whole.
Don’t get me wrong: it is still a good game. I like both halves of its primary gameplay, the mech customization and the mech combat. But even those aspects of the game are far from perfect, and the issues don’t end there. For reference, at the time of writing this article, I have played Armored Core VI: Fires of Rubicon through three times (including two new game + cycles) in order to access every mission, every arena fight, and every ending, and have spent multiple entire chapters playing as each of the four principal mech archetypes in the game.
I’ll be avoiding story spoilers in this article, but will be showing screenshots of gameplay from throughout the campaign. So, let’s sortie . . .
Crossing the Rubicon: