[Game: Dead Space, Visceral Games, 2008]
AAA Horror that Works:

How the Original Dead Space Maintains a Tense Atmosphere

 

For those of you who didn’t have enough horror over the Halloween weekend, I recommend checking out a great game which just turned seven years old, Dead Space. I decided that Your Mid-week Mission series, which is now two months old, is long overdue for something besides a 2-D, pixel art, indie PC game (as much as I obviously enjoy those). So I’m getting about as far from that as possible with this article about a AAA action horror third-person shooter.

In particular, this article will explore what makes Dead Space succeed as a horror game, which is a genre with a disproportionate number of failures. I intend to encourage any fans of the horror or third-person shooter genres to play the first part of the Dead Space trilogy as soon as possible, so let’s get to why.

Dead Space screenshot - horror game - Visceral Games

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[Game: Dead Space, Visceral Games, 2008]
AAA Horror that Works:

How the Original Dead Space Maintains a Tense Atmosphere

was last modified: January 2nd, 2016 by Daniel Podgorski