About Daniel Podgorski

Daniel Podgorski is a Californian author, essayist, researcher, and web developer. On The Gemsbok, he provides art analysis (on literature, games, and films) and philosophy articles. His areas of expertise are literature and philosophy, with most of his academic research (as well as most of his informal research) focusing on intersections between the two. He has had poetry, short stories, and articles published in various academic and literary journals—and his short fiction has placed first in both competition and conference settings.

[Film: Star Wars Episode VII: The Force Awakens, J.J. Abrams, 2015]
Sudden Awakening:

A Quick Article on the Quick Pacing in J.J. Abrams’ Star Wars: The Force Awakens

 

J.J. Abrams Sketch by M.R.P. - Star Wars Episode VII: The Force Awakens - pacing criticism

Caricature Sketch by M.R.P.

Introduction:

Now, I would like to clarify right off the bat that this is not one of the hundreds of articles grasping for attention by claiming that the new Star Wars movie is worse than the abysmal prequel movies. Indeed, I consider the new entry in the series to be on-par with—or possibly even slightly better than—Episode VI (putting it just behind V and IV in my overall rankings). But regardless of how much I enjoyed it, I want to talk about one of my two biggest criticisms of the movie, which most commentators (both positive and negative) have been ignoring: the film’s pacing.

My other biggest criticism is The Force Awakens‘ excessive fanservice—with the most egregious example (which graduates from fanservice into the repetition that many have gone a bit overboard in deriding) being the Star Killer Base. But plenty of people have raised that concern. The more technical concern that I have, and most likely the primary reason that I consider it a weaker film than most of the original trilogy, is that its pacing is over-rushed, essentially throughout.

The nature of this article is such that it requires spoiling basic plot details of Star Wars Episode VII: The Force Awakens, so you should only continue reading after this paragraph if you either do not mind spoilers or have already seen the film.

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[Film: Star Wars Episode VII: The Force Awakens, J.J. Abrams, 2015]
Sudden Awakening:

A Quick Article on the Quick Pacing in J.J. Abrams’ Star Wars: The Force Awakens

was last modified: February 27th, 2025 by Daniel Podgorski

[Game: Rogue Legacy, Cellar Door Games, 2013]
Turned Up to 11:

Rogue Legacy‘s Remix Bosses and the Virtues of Nonlinear Difficulty Scaling

 

[On the five-year anniversary of Rogue Legacy‘s release (two years after this article was published), Cellar Door Games patched Rogue Legacy with an update that (among other things) allows players to buff the characters for the remix boss fights. This significantly degrades the remix boss mechanic in Rogue Legacy as an example of the inflexible, nonlinear-scaling elements discussed in this article. The article remains archived in its original form, however, as the general theoretical case it makes remains intact (as regards the earlier version of the game, and all other instances of this type of design in other titles). – The Gemsbok]

 

Rogue Legacy screenshot with castle - Cellar Door Games - remix bosses - nonlinear difficulty scaling

Introduction:

Today’s topic is yet another indie game, and yet another roguelike-inspired game, and yet another game that I will be praising for its satisfying difficulty. But having covered similar topics so many times now in this series, I would like to do something a little different with Cellar Door Games’ Rogue Legacy by discussing its implementation of remix bosses as an absurd (and, from my perspective, totally welcome) spike in difficulty.

I have done this a few times in this series so far, primarily when covering games that have already been met with overwhelming praise by critics and audiences alike. In such cases, rather than throwing my praise on the praise pile, I try to offer something new, from a reading of the pixel art in FTL to a look at the atmosphere in Spacechem to a precise account of The Binding of Isaac‘s succession of The Legend of Zelda. Today’s angle: Rogue Legacy‘s various remix bosses may be seen as a prime example of nonlinearity in the scaling of a game’s difficulty, which produces potentially unintuitive benefits for the player.

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[Game: Rogue Legacy, Cellar Door Games, 2013]
Turned Up to 11:

Rogue Legacy‘s Remix Bosses and the Virtues of Nonlinear Difficulty Scaling

was last modified: March 26th, 2020 by Daniel Podgorski

[Work: Nausea, Jean-Paul Sartre, 1938]
Meeting Angst and Despair:

A Brief Introduction to the Symbols and Revelations to be Found in Jean-Paul Sartre’s Nausea

 

Introduction:

Nausea - Jean-Paul Sartre - philosophy, symbolism, literatureThe book that I would like to analytically introduce and recommend today is one that is most assuredly not for everyone. And I don’t mean that it’s not for everyone because its content is shocking, like American Psycho, nor because its content is controversial, like Lolita, nor because its content is difficult, like Gravity’s Rainbow.

No, Jean-Paul Sartre’s Nausea is not for everyone because it’s entirely possible to read the book cover-to-cover without noticing what the book is doing; and if you do exactly that, then you are likely to find the book rather boring. In fact, Nausea is at its best and most likeable when its unassuming content becomes for you shocking, controversial, and difficult. So I’m now going to try my best to prevent you from having that first experience, so that you can enjoy this amazing work of literature.

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[Work: Nausea, Jean-Paul Sartre, 1938]
Meeting Angst and Despair:

A Brief Introduction to the Symbols and Revelations to be Found in Jean-Paul Sartre’s Nausea

was last modified: March 26th, 2020 by Daniel Podgorski

2 Essentials to Successfully Start a Blog

So you want people to read your writing?

 

typewriter - how to start a blog

Photo by McKay Savage

Perhaps you’ve been looking at one or more articles on The Gemsbok or elsewhere, and you’ve decided that you might want to start a blog of your own to get your writing and your ideas in front of other people.

Well, that’s a great start! Many writers don’t even get that far. Making that decision is the first step toward people reading what you’ve written, so well done. Now I hope that the rest of this article gets you from having that idea in your head to having your blog up and running, fast and easy.

Before anything, I would warn you that there are pitfalls when you start a blog. Managing and developing a successful blog website can be challenging. Sticking to your writing and posting schedule is the most important habit, but can be difficult. And sometimes technical difficulties can temporarily derail your project. But if you think that you’re up to the task, and really want to get your writing out there, there is some good news: the ‘getting started’ part is actually quite easy!

There are two primary things that you will need to start a blog, and getting them set up is quick and easy enough that you could have your first post online less than twenty minutes after reading this page. Those two things are a hosting service and a blogging software. The hosting service is cheap, but not free; the blogging software is free. Now let me explain each of these things:

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2 Essentials to Successfully Start a Blog was last modified: January 2nd, 2020 by Daniel Podgorski

4 Places to Legally Find Free Books Online

Read whatever book you want, free and legally, right now!

 

Books are expensive, but reading can be cheap.

Free books are readily available. By taking advantage of public domain collections, free trial offers, and library catalogues, you can almost definitely get a hold of the next book you want to read without spending a cent on it.

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4 Places to Legally Find Free Books Online was last modified: April 23rd, 2023 by Daniel Podgorski