Wizorb, an independently made arcade-style block breaker with light RPG elements, has the lowest aggregate review score of any of the games in my top 25 most played Steam games by almost 20%. Critics accuse the unassuming $3 title of failing to innovate on the block breaker formula, but more heinously (in the realm of video games), they accuse it of being boring.
Now, if Wizorb is indeed a boring, stale offering, it is very curious that it has held my attention for over thirty hours. So what do I see in this game that others are glad to overlook? I see nothing more and nothing less than a prime example of the format of game design and distribution that I would love to see sweep across the entire industry.
Through the Looking Orb: