[Game: The Binding of Isaac: Rebirth, Edmund McMillen/Nicalis, 2014]
Bound and Determined:

The Binding of Isaac as a Worthy Successor to the Original Legend of Zelda

 

Introduction:

Edmund McMillen Sketch by M.R.P. - The Binding of Isaac: Rebirth - The Legend of Zelda - Edmund McMillen

Caricature Sketch by M.R.P.

Since its original release as a subversive flash game way back in 2011, The Binding of Isaac has ascended from a cult classic to a mainstream success. In the time since that release, all of the elements which made it subversive, from its dark themes to its biblical allusions, have been covered and analyzed by critics from numerous angles.

Theories about the meaning of the game’s obscure, sparse narrative have ranged from wild ad hoc hypotheses about Isaac’s family history to carefully built cases tracing themes across several earlier games made by designer Edmund McMillen. Regardless, it has seemingly all been said (until the upcoming Rebirth expansion brings new evidence, at least).

I see that sort of analysis as highly valuable, and I find myself largely in agreement with commenters who interpret The Binding of Isaac as a portrait of a particular type of upbringing, with all of the entailed positive (i.e. creative and skeptical) and negative (i.e. repressed and threatened) effects. Acknowledging that as trodden ground, however, I would like to discuss an aspect of the game which is often gestured toward, but seldom discussed at length: how the roguelike gameplay lends itself to the game’s homage and spiritual succession of the earliest Legend of Zelda games.

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[Game: The Binding of Isaac: Rebirth, Edmund McMillen/Nicalis, 2014]
Bound and Determined:

The Binding of Isaac as a Worthy Successor to the Original Legend of Zelda

was last modified: October 24th, 2024 by Daniel Podgorski

[Game: FTL: Faster Than Light, Subset Games, 2012]
Style by Necessity:

On FTL: Faster Than Light, and Pixel Art as an Art Movement

 

Introduction:

FTL: Faster Than Light bead sprites - pixel art analysis - Subset Games

Bead Sprites by The Gemsbok

The artistic movement of Cubism has had an incalculable influence on the art history of the past century. Its temporal and spatial fluidity was new and exciting, and carried art yet further along its strange journey of influence from Impressionism toward Abstract Expressionism. Some formal attributes of Cubism, such as flattened perspective plane, an emphasis on forms and experiences over realistic minutiae, a reduction of realistic complexity to geometric simplicity, and sharply contrasting regions of intense color, are also present in a much more recent art form: pixel art.

One recent game which uses pixel art to great effect is Subset Games’ acclaimed strategy roguelike, FTL: Faster Than Light. By taking a quick look at some of the art in FTL, one can acknowledge and remark upon the meaning it carries, in the hopes that others will go on to do the same for pixel art that interests them.

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[Game: FTL: Faster Than Light, Subset Games, 2012]
Style by Necessity:

On FTL: Faster Than Light, and Pixel Art as an Art Movement

was last modified: August 26th, 2020 by Daniel Podgorski