[Work: Cat’s Cradle, Kurt Vonnegut, 1963]
Laughing at the Worst:

The Equal-parts-comedic-and-nihilistic Critique of Inhumane Research in Kurt Vonnegut’s Cat’s Cradle

 

Kurt Vonnegut Sketch by M.R.P. - Cat's Cradle - arms race satire

Caricature Sketch by M.R.P.

Introduction:

Cat’s Cradle by Kurt Vonnegut is a member of a class of novels which could arguably not have surfaced without the Cold War as their context. It is brimming with paranoia, and it manages to frame the greatest of tragedies as the subtlest and most inevitable of truths. I’m not entirely sure what to call work like this: perhaps something like ‘bureaucratic sci-fi.’ But whatever you call it, what it provides is a stinging criticism of a society that knowingly teeters on the brink of destruction, and which does so with a smile. Where there is something to smile about, reasons Vonnegut, there is something to laugh about. Cat’s Cradle, despite having one of the bleakest and most nihilistic plots of any of Kurt Vonnegut’s novels, manages to be one of his most hopeful, charming, and humorous works.

Cat’s Cradle holds nothing sacred, and—like much of Vonnegut’s work—its message may be summed up succinctly by a sigh that comes through a grin. It takes to task humans that are indifferent to human suffering; technological advancements that are made without humanistic aims; and spiritual as well as governmental institutions which fail to provide happiness to their participants. It is pithy, clever, and confusing, and it just might be my favorite Kurt Vonnegut novel.

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[Work: Cat’s Cradle, Kurt Vonnegut, 1963]
Laughing at the Worst:

The Equal-parts-comedic-and-nihilistic Critique of Inhumane Research in Kurt Vonnegut’s Cat’s Cradle

was last modified: October 10th, 2022 by Daniel Podgorski

[Topics: Assumption, Evidence, Skepticism, Belief]
The Least Assumptions:

Cartesian Skepticism, and Reducing Guesses and Assertions in a Belief Network to the Minimum

 

Portrait of René Descartes after Frans Hals - beliefs, minimizing assumptions

Portrait of René Descartes (based on the painting by Frans Hals)

Introduction:

I closed the examination of pragmatic ethics in the previous article by saying that this time I would talk about “the one and only sense in which it is reasonable to maintain skepticism of the external world.” So I’m going to do just that. But before reaching that explanation, I need to make a few remarks about why it is important to minimize assumptions when forming beliefs. After all, prior to saying that universal skepticism is not generally as useful or compelling as it seems, I’d like to first make it clear that skepticism in general is a vital and healthy part of one’s intellectual life.

As René Descartes famously observed, it is always striking how very much of what any given person claims to know (and so believe) rests upon a network of baseless or near-baseless assumptions, assertions, and heuristics so densely matted together that the person fails to realize that there is no actual solidity to its foundation whatsoever. An important feature of this nebulous nest of guesses and half-considered notions is the redundant and overlapping (if occasionally contradicting) nature of its constituent elements. It is just such a nest to which I aim to provide a superior alternative.

But where do we draw the line? There are folks online (like Eliezer Yudkowsky) who have built a serious following out of espousing fervent adherence to certain forms of skepticism and rationality. So, am I in support of such efforts, or against them? That, too, I will answer in the course of this article.

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[Topics: Assumption, Evidence, Skepticism, Belief]
The Least Assumptions:

Cartesian Skepticism, and Reducing Guesses and Assertions in a Belief Network to the Minimum

was last modified: January 19th, 2026 by Daniel Podgorski

[Film: Star Wars Episode VII: The Force Awakens, J.J. Abrams, 2015]
Sudden Awakening:

A Quick Article on the Quick Pacing in J.J. Abrams’ Star Wars: The Force Awakens

 

J.J. Abrams Sketch by M.R.P. - Star Wars Episode VII: The Force Awakens - pacing criticism

Caricature Sketch by M.R.P.

Introduction:

Now, I would like to clarify right off the bat that this is not one of the hundreds of articles grasping for attention by claiming that the new Star Wars movie is worse than the abysmal prequel movies. Indeed, I consider the new entry in the series to be on-par with—or possibly even slightly better than—Episode VI (putting it just behind V and IV in my overall rankings). But regardless of how much I enjoyed it, I want to talk about one of my two biggest criticisms of the movie, which most commentators (both positive and negative) have been ignoring: the film’s pacing.

My other biggest criticism is The Force Awakens‘ excessive fanservice—with the most egregious example (which graduates from fanservice into the repetition that many have gone a bit overboard in deriding) being the Star Killer Base. But plenty of people have raised that concern. The more technical concern that I have, and most likely the primary reason that I consider it a weaker film than most of the original trilogy, is that its pacing is over-rushed, essentially throughout.

The nature of this article is such that it requires spoiling basic plot details of Star Wars Episode VII: The Force Awakens, so you should only continue reading after this paragraph if you either do not mind spoilers or have already seen the film.

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[Film: Star Wars Episode VII: The Force Awakens, J.J. Abrams, 2015]
Sudden Awakening:

A Quick Article on the Quick Pacing in J.J. Abrams’ Star Wars: The Force Awakens

was last modified: February 27th, 2025 by Daniel Podgorski

[Game: Rogue Legacy, Cellar Door Games, 2013]
Turned Up to 11:

Rogue Legacy‘s Remix Bosses and the Virtues of Nonlinear Difficulty Scaling

 

[On the five-year anniversary of Rogue Legacy‘s release (two years after this article was published), Cellar Door Games patched Rogue Legacy with an update that (among other things) allows players to buff the characters for the remix boss fights. This significantly degrades the remix boss mechanic in Rogue Legacy as an example of the inflexible, nonlinear-scaling elements discussed in this article. The article remains archived in its original form, however, as the general theoretical case it makes remains intact (as regards the earlier version of the game, and all other instances of this type of design in other titles). – The Gemsbok]

 

Rogue Legacy screenshot with castle - Cellar Door Games - remix bosses - nonlinear difficulty scaling

Introduction:

Today’s topic is yet another indie game, and yet another roguelike-inspired game, and yet another game that I will be praising for its satisfying difficulty. But having covered similar topics so many times now in this series, I would like to do something a little different with Cellar Door Games’ Rogue Legacy by discussing its implementation of remix bosses as an absurd (and, from my perspective, totally welcome) spike in difficulty.

I have done this a few times in this series so far, primarily when covering games that have already been met with overwhelming praise by critics and audiences alike. In such cases, rather than throwing my praise on the praise pile, I try to offer something new, from a reading of the pixel art in FTL to a look at the atmosphere in Spacechem to a precise account of The Binding of Isaac‘s succession of The Legend of Zelda. Today’s angle: Rogue Legacy‘s various remix bosses may be seen as a prime example of nonlinearity in the scaling of a game’s difficulty, which produces potentially unintuitive benefits for the player.

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[Game: Rogue Legacy, Cellar Door Games, 2013]
Turned Up to 11:

Rogue Legacy‘s Remix Bosses and the Virtues of Nonlinear Difficulty Scaling

was last modified: March 26th, 2020 by Daniel Podgorski

[Work: Nausea, Jean-Paul Sartre, 1938]
Meeting Angst and Despair:

A Brief Introduction to the Symbols and Revelations to be Found in Jean-Paul Sartre’s Nausea

 

Introduction:

Nausea - Jean-Paul Sartre - philosophy, symbolism, literatureThe book that I would like to analytically introduce and recommend today is one that is most assuredly not for everyone. And I don’t mean that it’s not for everyone because its content is shocking, like American Psycho, nor because its content is controversial, like Lolita, nor because its content is difficult, like Gravity’s Rainbow.

No, Jean-Paul Sartre’s Nausea is not for everyone because it’s entirely possible to read the book cover-to-cover without noticing what the book is doing; and if you do exactly that, then you are likely to find the book rather boring. In fact, Nausea is at its best and most likeable when its unassuming content becomes for you shocking, controversial, and difficult. So I’m now going to try my best to prevent you from having that first experience, so that you can enjoy this amazing work of literature.

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[Work: Nausea, Jean-Paul Sartre, 1938]
Meeting Angst and Despair:

A Brief Introduction to the Symbols and Revelations to be Found in Jean-Paul Sartre’s Nausea

was last modified: March 26th, 2020 by Daniel Podgorski