[Game: Portal, Valve, 2007]
Thinking, with Portals:

Why Portal‘s Campaign is Superior to Portal 2‘s Campaign (in Tone and Design)

 

Introduction:

I think it’s fairly trivial to say that Portal is a significant and influential franchise, and that both titles in the series are excellent experiences well worth the time of any player. In fact, I would go so far as to say that the original Portal is such a cohesive and nearly flawless gaming experience that it should be remembered alongside such other towering encapsulations of solid game design and execution as Shadow of the Colossus, the original Half-Life, and the first entry of the Dark Souls trilogy.

But my praise for Portal 2, while still extensive and enthusiastic, is simply nowhere near as unmitigated or unending as my praise for Portal. In terms of its narrative, Portal 2 opted for a lighter tone, with a heavy emphasis on blatant comedy which marred the established atmosphere of Portal and the established character of GLaDOS. Meanwhile, in terms of gameplay, Portal 2‘s single-player campaign opted for easier puzzles overflowing with a large number of lightly utilized new mechanics.

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[Game: Portal, Valve, 2007]
Thinking, with Portals:

Why Portal‘s Campaign is Superior to Portal 2‘s Campaign (in Tone and Design)

was last modified: October 24th, 2024 by Daniel Podgorski

[Game: Dead Space, EA Redwood Shores, 2008]
AAA Horror that Works:

How the Original Dead Space Maintains a Tense Atmosphere

 

Introduction:

For those of you who didn’t have enough horror over the Halloween weekend, I recommend checking out a great game which just turned seven years old, Dead Space. I decided that Your Mid-week Mission series, which is now two months old, is long overdue for something besides a 2-D, pixel art, indie PC game (as much as I obviously enjoy those). So I’m getting about as far from that as possible with this article about a AAA action horror third-person shooter.

In particular, this article will explore what makes Dead Space succeed as a horror game, which is a genre with a disproportionate number of failures. I intend to encourage any fans of the horror or third-person shooter genres to play the first part of the Dead Space trilogy as soon as possible, so let’s get to why.

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[Game: Dead Space, EA Redwood Shores, 2008]
AAA Horror that Works:

How the Original Dead Space Maintains a Tense Atmosphere

was last modified: November 22nd, 2025 by Daniel Podgorski