[Game: Mewgenics, Edmund McMillen/Tyler Glaiel, 2026]
Across the Mewniverse:

On the Considerable Strengths and Notable Weaknesses of the Feline Tactics Game Mewgenics

 

Introduction:

Mewgenics is a tactics games, meaning it resides in a subgenre of turn-based strategy games in which you move a team of units around a (usually grid-based) battlefield. That’s a type of game which has captured a lot of my time and attention over the past decade. A sampling of the titles matching that description which I’ve played to completion at least once in that time includes XCOM: Enemy Unknown, XCOM 2, XCOM: Chimera Squad, Phoenix Point, The Banner Saga, Ikenfell, Advance Wars, Advance Wars 2, Wargroove, Tactical Breach Wizards, Invisible, Inc., Chroma Squad, Civilization V, Into the Breach, SteamWorld Heist, SteamWorld Heist II, Fire Emblem: The Blazing Blade, and both the physical and digital versions of Gloomhaven.

And the games by Edmund McMillen and his collaborators that I’ve played through on a similar timescale include . . . all of them. All of them on Steam, anyway. Even Fingered, The Legend of Bum-Bo, and everything in The Basement Collection. I’ve also played Tyler Glaiel’s most famous project apart from his collaborations with Ed, the puzzle game Closure.

So, the question I’ll be answering here is: where do I find the time? Just kidding. The real question is: from that vantage point, how does Mewgenics stack up? How does it measure up to its peers in the tactics genre, and to the impressive catalogs of its creators?

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[Game: Mewgenics, Edmund McMillen/Tyler Glaiel, 2026]
Across the Mewniverse:

On the Considerable Strengths and Notable Weaknesses of the Feline Tactics Game Mewgenics

was last modified: March 25th, 2026 by Daniel Podgorski