[Game: Awesomenauts, Ronimo Games, 2012]
Casual Competition and Awesome Addiction:

The Enduring Joy of Ronimo Games’ Awesomenauts

 

Introduction:

Just as I have done across the preceding month, I am following up last week’s more in-depth entry into this series (which, in this case, talked about the qualities of The Binding of Isaac which qualify it as a worthy successor to the original Legend of Zelda) with a light recommendation. The game which I would like to recommend this week is Ronimo’s 2012 side-scrolling platformer MOBA, Awesomenauts.

This game is a truly one-of-a-kind experience, whose indie team has carved out a consistent niche in the perennially monopolized MOBA genre. Anyone who is not impressed by Awesomenauts‘ sustained success has a very short memory. I can effortlessly think of a dozen or more multiplayer indie games I’ve liked and watched die for any number of reasons. But in the three years I’ve been playing Awesomenauts, I’ve never waited over five minutes for a full game of players. And it’s not even free-to-play. Allow me to explain what makes this title superior.

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[Game: Awesomenauts, Ronimo Games, 2012]
Casual Competition and Awesome Addiction:

The Enduring Joy of Ronimo Games’ Awesomenauts

was last modified: August 26th, 2020 by Daniel Podgorski