[Game: Shovel Knight, Yacht Club Games, 2014]
As From a Time Machine:

How Shovel Knight Embraces and then Rises Above its Capacity for Nostalgia

 

Introduction:

Yacht Club Games’ Shovel Knight is a game whose Kickstarter campaign‘s success may be attributable to, above other merits, nostalgia for the NES era of games whose aesthetics and gameplay Shovel Knight promised to deliver. It’s a winning formula, and one on which many other projects have been happy to capitalize: sell the gaming population its own childhood.

Such projects, often full of wry nods toward and inside jokes from NES and SNES titles, wear the clothes of classics. They have pixel art as a matter of convention, and scrolling text as a matter of principle. But Shovel Knight is a special game, because it does not merely wear the clothes of the classics; it is a classic, every bit as deserving of acclaim and status as are the titles whose trappings got it funded.

Shovel Knight screenshot with NPC village - nostalgia - Yacht Club Games

Continue reading

[Game: Shovel Knight, Yacht Club Games, 2014]
As From a Time Machine:

How Shovel Knight Embraces and then Rises Above its Capacity for Nostalgia

was last modified: December 21st, 2020 by Daniel Podgorski

[Work: The Autobiography of Benjamin Franklin, Benjamin Franklin, 1791]
Acclaim Demanded:

How Benjamin Franklin’s Autobiography Manipulates the Reader

 

Introduction:

Portrait of Benjamin Franklin by David Martin - autobiography, manipulation, propaganda

Portrait of Benjamin Franklin by David Martin

To this day, the figure of Benjamin Franklin is evocative of something quintessentially American, as though a true American could be identified by the degree to which they approximate that figure. Readers of Franklin’s autobiography may scan Franklin’s mannerisms and qualities for confirmation of existing identities or individualized schemata for betterment. Franklin everywhere encourages people toward health, wisdom, and success.

In pursuit of this betterment-by-role-model, readers of Franklin find themselves urged to acknowledge a difference between Benjamin Franklin’s life and their own lives. Franklin operates within the society of his audience, aspiring to a tenuous conception of perfection. So, oddly, the apparently warm and wise figure of Franklin is involved in the manipulative presentation of his self as separate from both his society and his audience.

The nature of this article is such that it requires spoiling basic plot details of The Autobiography of Benjamin Franklin, so you should only continue reading after this paragraph if you either do not mind spoilers or have already read the book.

Continue reading

[Work: The Autobiography of Benjamin Franklin, Benjamin Franklin, 1791]
Acclaim Demanded:

How Benjamin Franklin’s Autobiography Manipulates the Reader

was last modified: March 26th, 2020 by Daniel Podgorski

[Topics: Epistemology, Philosophy of Language, Skepticism]
Superknowledge and Casual-knowledge:

Discussing the Fallacies Involved in One Minor Argument Against Radical Skepticism

 

Introduction:

Bertrand Russell Sketch by M.R.P. - radical skepticism - superknowledge

Sketch by M.R.P.

Many of your Friday Phil articles thus far have provided overviews and general clarifications. In contrast to that style, this week I will be briefly taking up and criticizing a very specific argument, as I have enjoyed doing on just one or two previous occasions. For today’s article, the argument under study is one that is intended to support the extant refutations of radical skepticism (where radical skepticism refers to the position that knowledge—or certainly knowledge of the external world—is impossible).

The argument in question, which is only meant to lend support to more rigorous arguments against such skepticism, could be called something like ‘the argument from common practice’ or ‘the superknowledge argument.’ Its aim is to show that certainty is not required for knowledge by showing that multiple related but distinct concepts are all being called ‘knowledge.’ I intend to showcase where this argument goes wrong in two ways, first through its propensity for special pleading and then through its rhetorical strategy.

Continue reading

[Topics: Epistemology, Philosophy of Language, Skepticism]
Superknowledge and Casual-knowledge:

Discussing the Fallacies Involved in One Minor Argument Against Radical Skepticism

was last modified: October 10th, 2022 by Daniel Podgorski

[Film: Planes, Trains and Automobiles, John Hughes, 1987]
A Thanksgiving Given:

Planes, Trains and Automobiles as the Only Thanksgiving Classic

 

Introduction:

Planes, Trains, and Automobiles movie poster - John Hughes - Thanskgiving, sincerity, restraintI very nearly turned this Thursday Theater article into a list of 10 Thanksgiving movies for you to check out, but after some deliberation I realized that I could only cobble together 3 movies that were both actually relevant to the holiday and passable enough to recommend (if you’re curious, the other 2 movies are the movie version of Alice’s Restaurant and By the Light of the Silvery Moon).

In truth, I probably should have seen this coming, since there are fewer than 10 Christmas movies which meet both criteria for me. So, instead, I’m cutting out the passable or kitsch options and focusing on recommending the one movie which I feel deserves to be associated with the holiday in perpetuity: John Hughes’ Planes, Trains and Automobiles.

Continue reading

[Film: Planes, Trains and Automobiles, John Hughes, 1987]
A Thanksgiving Given:

Planes, Trains and Automobiles as the Only Thanksgiving Classic

was last modified: March 26th, 2020 by Daniel Podgorski

[Game: Spelunky, Mossmouth, 2012]
Platforming Perfection:

The Incredible Design and Even Better Execution of Mossmouth’s Spelunky

 

Introduction:

Derek Yu’s Spelunky first appeared as a freeware game in 2008, and it soon became a beloved piece of software for many gamers in the know (including acting as one of the two biggest influences on Edmund McMillen’s design for The Binding of Isaac). Yu then turned his attention (enlisting the help of Andy Hull under the Mossmouth heading) to a ground-up HD remake of Spelunky, and its release garnered a victory in the design category of 2012’s IGF, followed by PC Gamer naming Spelunky‘s Steam release their game of the year for 2013. That second accolade resulted in a lot of controversy, with gamers all over the internet commenting concerns about how a simple 2-D indie game could possibly beat all of 2013’s massive studio releases, with each franchise’s fans arguing their case.

If you know me well, you’ve already got a pretty good idea of what sort of remarks I made toward those negative reactions. Mostly, I wondered whether most of those commenters were merely judging the game by its cover art, as it were, and had not actually played the game. As it stands, I would not only concur that Spelunky was the best game released in 2013, but I would go yet further and say that Spelunky is one of the best games I have ever played. To explain why, I will now compare Spelunky to the original Super Mario Bros. games.

Continue reading

[Game: Spelunky, Mossmouth, 2012]
Platforming Perfection:

The Incredible Design and Even Better Execution of Mossmouth’s Spelunky

was last modified: May 4th, 2022 by Daniel Podgorski