
Introduction:
Two weeks ago, your Mid-week Mission was Super Crate Box, a simple, pixel art title carefully constructed around one innovative game mechanic. This week I would like to talk about a game with an even simpler art style, which is built around a less innovative mechanic—Terry Cavanagh’s VVVVVV. And yet, for all of the utter simplicity in its visuals and gameplay, this title manages to be one of the five best platformers I have played in the last five years, and one of my top ten platformers of all time.
VVVVVV is a game whose aesthetics leave everything to be desired, but which uses its sparse, sometimes-baffling visual presentation (in conjunction with Magnus Pålsson’s anachronistic chiptune-esque masterpiece of a score) to set an incomparably other-wordly mood plucked straight out of 1980s video game logic. Meanwhile, the deservedly lauded level design ties the project together for a respectably challenging campaign. For more on why and how this game looks so odd and plays so wonderfully, keep reading.
A Game with 1980s Cohesion:


One of the goals of this site is to make sure that the style of the articles in each series (with the possible exception of Your Friday Phil) encompasses a range containing everything from 
In an era when we lament the fact that the remake, the sequel, and the reboot have come to dominate the media landscape, it can be easy to forget that older forms of art (in particular, theatre) used to survive exclusively through their continual reinterpretation and re-presentation. Since his death, William Shakespeare has arguably garnered more of such ‘remakes’ and ‘reboots’ than any other artist, yet there are still great, interesting, and even somehow new versions of his works every year, on the stage and on the screen.![[Game: Elden Ring, FromSoftware, 2022] Tarnishing: A Thorough Critique Detailing the Few Mechanical Flaws of FromSoft’s Elden Ring](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2022/04/Elden-Ring-screenshot-with-draconic-tree-sentinel.png?fit=722%2C406&ssl=1&resize=200%2C200)
![[{Interview}] [Topics: Existentialism, Philosophy of Art, Utopia, Utilitarianism] Interview with Nabra Nelson, A Theatre Professional who Calls Aldous Huxley's Brave New World a Utopia, Not a Dystopia](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2016/02/Nabra-Nelson-2.jpg?fit=263%2C380&ssl=1&resize=200%2C200)
![[Game: Mini Motorways, Dinosaur Polo Club, 2019] Mini Metrics: 5 Ways Mini Motorways Improves on the Studio's Earlier Release Mini Metro](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2025/04/Mini-Motorways-screenshot-with-over-5000-trips-completed.png?fit=722%2C406&ssl=1&resize=200%2C200)
![[Work: The Denial of Death, Ernest Becker, 1973] The Denial of Life: A Critique of Pessimism, Pathologization, and Structuralism in Ernest Becker’s The Denial of Death](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2019/10/Ernest-Becker-Sketch-by-M.R.P.-Presentable-1.jpg?fit=254%2C415&ssl=1&resize=200%2C200)