[Game: Super Crate Box, Vlambeer, 2010]
Simple Arcade Innovation:

The Elegant, Ingenious Gameplay of Vlambeer’s Super Crate Box

 

Introduction:

In the first post of this series, I praised Tribute Games’ much-maligned Wizorb for being a high-quality recent example of a cheap, challenging, arcade-style game. This week I would like to recommend a game which you may not have heard of. It is also in the arcade style, but it is much more challenging and much more cheap. How can it be much more cheap than the $3 title Wizorb, you ask? In fact, this game is completely free. Not free-to-play or freemium, just plain old free. It goes by the name of Super Crate Box, and it is available on Steam right now in exchange for no money.

Super Crate Box is an arcade action game that pits your pixelated player-character against hordes of marching foes, but with one amazing gameplay twist, explained below. The game was developed by Vlambeer, a Dutch team which has risen to prominence in recent years with games like LUFTRAUSERS and Nuclear Throne. And like those later titles, Super Crate Box is a tremendous time-sink, a great challenge, and a lot of fun: now, on to discussing that interesting gameplay quirk.

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[Game: Super Crate Box, Vlambeer, 2010]
Simple Arcade Innovation:

The Elegant, Ingenious Gameplay of Vlambeer’s Super Crate Box

was last modified: August 26th, 2020 by Daniel Podgorski

[Work: Catch-22, Joseph Heller, 1961]
Rocks and Hard Places Galore:

The Bureaucratic Appropriation of War in Joseph Heller’s Catch-22

 

Introduction:

Joseph Heller Sketch by M.R.P. - Catch-22 - bureaucracy, absurdity, morality

Caricature Sketch by M.R.P.

What do you get when you mix the surreal, atmospheric absurdism of Kafka’s best known works with the darkly comedic anti-war satire of Kurt Vonnegut’s Slaughterhouse-Five? I would say that you get something very close to a book published about 40 years after Kafka’s death, and about 10 years before the publication of Vonnegut’s novel: Catch-22 by Joseph Heller.

I would make it no secret that Catch-22 is one of my personal favorite novels. It is a novel that represents a masterclass in the modernist and postmodernist technique of melding high culture and low culture, as well as tragedy and comedy. This article explores the dominant philosophy and masterful presentation of Heller’s most successful novel.

The nature of this article is such that it requires spoiling basic plot details of Catch-22, so you should only continue reading after this paragraph if you either do not mind spoilers or have already read the book.

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[Work: Catch-22, Joseph Heller, 1961]
Rocks and Hard Places Galore:

The Bureaucratic Appropriation of War in Joseph Heller’s Catch-22

was last modified: October 10th, 2022 by Daniel Podgorski

[Topics: Determinism, Foreknowledge, Free Will, Omniscience]
The Foreseeable Future:

The Implications of Infallible Divine Foreknowledge with Respect to Free Will

Introduction:

Boethius from medieval edition of Consolation of Philosophy - infallible foreknowledge - free will - determinismAs promised at the end of my last article, this article explores a persistent problem which has plagued philosophers of metaphysics, epistemology, and religion over the millennia: is it possible for an omniscient being to coexist with free will? Omniscient beings, after all, have infallible divine foreknowledge of all future events. Thus, it is literally impossible for them to be wrong about what (for instance) you will do in the moment following this one—which seems to indicate that you have no choice in the matter.

There are mountains of highly technical literature on this and related questions—with infinitely debatable minutiae (and this question’s own camps of more esoteric compatibilists and incompatibilists). But I will merely be skimming the surface to provide a brief tour of this topic. In the interest of that brevity, I would like to note that any use of the words ‘compatibilism’ and ‘incompatibilism’ below refer strictly to the sense in which they were used last week, concerning determinism and free will (rather than concerning infallible foreknowledge and free will).

My reason for providing this tour is in the interest of further clarifying the perceptual model of free will (employed by some compatibilists) which was introduced in the prior post, and to come at my notion of the ‘inescapable practical illusion of free will’ from another angle.

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[Topics: Determinism, Foreknowledge, Free Will, Omniscience]
The Foreseeable Future:

The Implications of Infallible Divine Foreknowledge with Respect to Free Will

was last modified: September 15th, 2023 by Daniel Podgorski

[Film: Clue, Jonathan Lynn, 1985]
Parody Done Right:

Jonathan Lynn’s Clue and its Tasteful Lampooning of the Mystery Genre

 

Introduction:

Clue movie poster - parody, mystery genreFor film fans the world over, yesterday marked a definitive step into the future, as it was the day of Marty McFly’s forward leap in the iconic Back to the Future franchise. For Your Thursday Theater this week, however, I want to talk about a film with both feet squarely in the past. In the same year that the original Back to the Future was released, 1985, Christopher Lloyd (who played McFly’s frenetic sage Doc Brown) also played a somewhat more composed intellectual named Professor Plum in a cult classic comedic mystery: Jonathan Lynn’s Clue.

Lynn, who later directed the highly-regarded legal drama My Cousin Vinny, both wrote and directed this film (with some story collaboration from director John Landis—whose work includes The Blues Brothers, Animal House, and Trading Places). Christopher Lloyd was joined in an ensemble cast by a slew of other gifted character actors, including Tim Curry, Madeline Kahn, Eileen Brennan, and Martin Mull. This is a film with humble ambitions that surpasses expectations; it is a film which was cared about and well-executed at every level, and which cleverly presents a tongue-in-cheek treatment of the entire mystery genre.

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[Film: Clue, Jonathan Lynn, 1985]
Parody Done Right:

Jonathan Lynn’s Clue and its Tasteful Lampooning of the Mystery Genre

was last modified: August 26th, 2020 by Daniel Podgorski

[Game: Awesomenauts, Ronimo Games, 2012]
Casual Competition and Awesome Addiction:

The Enduring Joy of Ronimo Games’ Awesomenauts

 

Introduction:

Just as I have done across the preceding month, I am following up last week’s more in-depth entry into this series (which, in this case, talked about the qualities of The Binding of Isaac which qualify it as a worthy successor to the original Legend of Zelda) with a light recommendation. The game which I would like to recommend this week is Ronimo’s 2012 side-scrolling platformer MOBA, Awesomenauts.

This game is a truly one-of-a-kind experience, whose indie team has carved out a consistent niche in the perennially monopolized MOBA genre. Anyone who is not impressed by Awesomenauts‘ sustained success has a very short memory. I can effortlessly think of a dozen or more multiplayer indie games I’ve liked and watched die for any number of reasons. But in the three years I’ve been playing Awesomenauts, I’ve never waited over five minutes for a full game of players. And it’s not even free-to-play. Allow me to explain what makes this title superior.

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[Game: Awesomenauts, Ronimo Games, 2012]
Casual Competition and Awesome Addiction:

The Enduring Joy of Ronimo Games’ Awesomenauts

was last modified: August 26th, 2020 by Daniel Podgorski