[Topics: Absurdity, Meaning, Morality]
When Mattering Matters:

Thomas Nagel, Final Outcomes, and Considering Actions on Different Scales

 

Introduction:

Thomas Nagel Sketch by M.R.P. - final outcome argument - absurdity - meaning

Caricature Sketch by M.R.P.

Where is one left, after four weeks of discussing morality, if the conclusions reached are primarily that humans would do well to approach situations of moral choice with earnest, humble attention to nuance and detail? Well, some of the background assumptions which have led to this formulation are somewhat grander, such as that the apparent objectivity of some basic moral strictures may be an expected piece of a socially evolved mind, or that the justifications for trusting most proposed sources of moral knowledge are on equally dubious footing.

So, if by some chance you are willing to grant that I might be on the right track with both the grand propositions and the simple conclusions, then you might think that we are actually left in a somewhat sorry state, as moral actions then lack the special significance for which they are often revered. In responding to that charge, one can refer to some remarks of Thomas Nagel on the experience of absurdity, and on when mattering matters.

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[Topics: Absurdity, Meaning, Morality]
When Mattering Matters:

Thomas Nagel, Final Outcomes, and Considering Actions on Different Scales

was last modified: October 10th, 2022 by Daniel Podgorski

[Film: The Blob, Irvin S. Yeaworth Jr., 1958]
A Repurposed Drive-in Delight:

Irvin S. Yeaworth Jr.’s The Blob, and How a Horror Movie Becomes a Comedy

 

The Blob movie poster - unintentional comedy

Introduction:

Almost everyone is familiar with some instance of the so-bad-it’s-good phenomenon of watching movies that are enjoyable because of how terrible they are. There is fame and fortune for anyone who sincerely tries and laughably fails to make a good movie. But today I want to talk about a subtly different phenomenon: movies which were good in their time, but which have aged into a different genre (usually comedy) or else not aged well. One such film which has undergone this comedic fermentation process is The Blob, a short 1950s drive-in science-fiction movie.

A film loved by audiences in its time (if not by critics), The Blob still offers viewers a very enjoyable experience, but for very different reasons. What was once a semi-horror, science-fiction creature feature (with Red Scare political allegory undertones) has become a schlocky, humorous melodrama.

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[Film: The Blob, Irvin S. Yeaworth Jr., 1958]
A Repurposed Drive-in Delight:

Irvin S. Yeaworth Jr.’s The Blob, and How a Horror Movie Becomes a Comedy

was last modified: August 26th, 2020 by Daniel Podgorski

[Game: SpaceChem, Zachtronics, 2011]
Lost in SpaceChem:

The Atmosphere, Aesthetics, and Narrative of Zachtronics’ Breakout Success SpaceChem

 

Introduction:

Last week was another slightly heavy entry into this series, focusing on the interpretation of pixel art, and pixel art as an artistic movement. So, just like my post on Offspring Fling! from two weeks ago, I will be making this post another lighter recommendation. The game which I would like to recommend, however, is hardly light, and it goes by the name SpaceChem.

No fan of puzzle games should go through life without having experienced SpaceChem. It’s an amazing piece of software, elegant in the simplicity of its design and yet awesome in the potential complexity of its mechanics. And the way that the game’s challenges ramp up not only from the mechanics themselves, but from the consistent space constraints in which the mechanics have to be used, is brilliant.

It is not the genius primary gameplay of SpaceChem, however, which is the focus of this article; instead it’s everything else about SpaceChem that I want to talk about—the stuff that the core gameplay routinely overshadows in discussions of the game, and which folks have sometimes been inclined to dismiss or even criticize: its story, music, boss fights, and visuals.

Yes, this game’s mechanics provide a satisfying abstraction of programming which (in addition to Zach Barth’s freeware releases, and earlier rarities like ChipWits) arguably inaugurated—and certainly popularized—its own unique subgenre of games. But I would contend that it was only able to do that because of its aesthetics and its atmosphere.

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[Game: SpaceChem, Zachtronics, 2011]
Lost in SpaceChem:

The Atmosphere, Aesthetics, and Narrative of Zachtronics’ Breakout Success SpaceChem

was last modified: March 6th, 2024 by Daniel Podgorski

[Topics: Decision-making, Logic, Metaethics]
Moral Decision-making, and Navigating Philosophy:

How Consequentialists, Deontologists, and Other Normative Ethicists Actually Make Choices

 

David Hume Engraving 1754 - consequentalist - deontologist - decision-making

Introduction:

This is a post about moral decision-making, but it is not a post that engages at length with the particular theories involved. As the title is meant to imply, this article discusses a more general point about how any given philosopher uses philosophy to inform both the ises and the oughts of their perceptions and practices.

In the first post in this series, I argued that moral anti-realism may be true and yet have a functionally objective morality nested within it (as a feature of our evolved minds). Across the past few thousand years, compatibilists have argued that determinism may be true and yet have free will nested within it (as a feature of our freedom to act in accordance with our determined motivations). And, as I will treat briefly below, there is a general strategy available here of reconciling two halves of a dichotomous debate by attempting to understand what aspects of each side are really supported by the relevant evidence for each side. In particular, consequentialists and deontologists might make a more compelling case if they ceased to see their views as mutually exclusive.

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[Topics: Decision-making, Logic, Metaethics]
Moral Decision-making, and Navigating Philosophy:

How Consequentialists, Deontologists, and Other Normative Ethicists Actually Make Choices

was last modified: December 8th, 2023 by Daniel Podgorski

[Film: Red State, Kevin Smith, 2011]
A True View Askew:

On the Merits of Kevin Smith’s Genre-bending Late-career Surprise, Red State

 

Caricature Sketch by M.R.P.

Introduction:

Kevin Smith’s personal anecdotes are more entertaining to me than any of his supposedly comedic films. I like his attitude, and I like his perspective, but I don’t like his writing. When his writing is not pandering to below the lowest common denominator or disproportionately praising George Lucas’ weakest films, it is still generally a set of superficial observations about malaise or adulthood dressed up as profound insights. But Red State is a curious case.

Red State, the story of a group of teenagers’ run-in with a fanatical and violent cult, is totally unique among Smith’s films. For one thing, unlike nearly every Kevin Smith movie, it’s quite good. It’s tense, interesting, and there are only two or three minor actors who don’t give excellent performances. Further, it is one of the few films in his filmography which do not take place in the meandering boredom of his so-called ‘View Askewniverse.’ Red State fails as both an action movie and a horror movie, but it succeeds as an interesting film.

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[Film: Red State, Kevin Smith, 2011]
A True View Askew:

On the Merits of Kevin Smith’s Genre-bending Late-career Surprise, Red State

was last modified: October 10th, 2022 by Daniel Podgorski