[Game: Super Crate Box, Vlambeer, 2010]
Simple Arcade Innovation:

The Elegant, Ingenious Gameplay of Vlambeer’s Super Crate Box

 

Introduction:

In the first post of this series, I praised Tribute Games’ much-maligned Wizorb for being a high-quality recent example of a cheap, challenging, arcade-style game. This week I would like to recommend a game which you may not have heard of. It is also in the arcade style, but it is much more challenging and much more cheap. How can it be much more cheap than the $3 title Wizorb, you ask? In fact, this game is completely free. Not free-to-play or freemium, just plain old free. It goes by the name of Super Crate Box, and it is available on Steam right now in exchange for no money.

Super Crate Box is an arcade action game that pits your pixelated player-character against hordes of marching foes, but with one amazing gameplay twist, explained below. The game was developed by Vlambeer, a Dutch team which has risen to prominence in recent years with games like LUFTRAUSERS and Nuclear Throne. And like those later titles, Super Crate Box is a tremendous time-sink, a great challenge, and a lot of fun: now, on to discussing that interesting gameplay quirk.

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[Game: Super Crate Box, Vlambeer, 2010]
Simple Arcade Innovation:

The Elegant, Ingenious Gameplay of Vlambeer’s Super Crate Box

was last modified: January 2nd, 2020 by Daniel Podgorski

[Game: Spacechem, Zachtronics, 2011]
Lost in Spacechem:

The Addiction, Atmosphere, and Exquisite Challenge of Zachtronics’ Spacechem

Introduction:

Last week was another slightly heavy entry into this series, focusing on the interpretation of pixel art, and pixel art as an artistic movement. So, just like my post on Offspring Fling! from two weeks ago, I will be making this post another lighter recommendation. The game which I would like to recommend, however, is hardly light, and it goes by the name Spacechem.

No true fan of puzzle games should go through life without having experienced this title. Spacechem is an amazing piece of software, elegant in its game-design simplicity and staggering in its gameplay complexity. But also like that Offspring Fling! article, it is not the primary gameplay of Spacechem which is going to the focus of this article: instead it is an aspect of the game that I haven’t seen many people mention: the game’s atmosphere and story. Yes, this game is a satisfying yet relentless challenge, but its virtues do not end there.

Spacechem Screenshot - Zachtronics - atmosphere, aesthetics, story

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[Game: Spacechem, Zachtronics, 2011]
Lost in Spacechem:

The Addiction, Atmosphere, and Exquisite Challenge of Zachtronics’ Spacechem

was last modified: January 2nd, 2020 by Daniel Podgorski

[Game: Offspring Fling!, Kyle Pulver, 2012]
A Hidden Gauntlet:

The Brutal Platformer Hiding Behind the Lovely Facade of Offspring Fling!

 

Introduction:

After the heavy subject matter and dense theoretical prose of your last Mid-week Mission, I am just going to make this one a brief recommendation of another cheap, oft-overlooked indie product. This might just be another outlying opinion on a tiny title, but when it comes to Offspring Fling!, I love the game.

After beating Offspring Fling! casually (or as soon as you care to notice it), the real challenge of the title opens up: one of the most precise and challenging speed-run systems built into a game of which I am aware, which upon completion unlocks a suite of precision platforming bonus levels.

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[Game: Offspring Fling!, Kyle Pulver, 2012]
A Hidden Gauntlet:

The Brutal Platformer Hiding Behind the Lovely Facade of Offspring Fling!

was last modified: January 2nd, 2020 by Daniel Podgorski