Introduction:
Hollow Knight offers one of the most engaging and intriguing experiences in the medium. Its engagement comes in equal measure from its sweeping orchestral music; intricate-yet-open level design; grand-yet-unobtrusive narrative; precise-yet-flexible mechanics; and charmingly illustrated and densely layered art. Its intrigue, on the other hand, derives principally from the fact that Hollow Knight is an interrogative text, meaning that it asks many more questions than it answers.
Some of its deliberate mysteries pertain to the history and plot of its world, but others are open thematic questions. The former group has been combed exhaustively by the game’s community since its release, but the latter have received comparatively paltry attention. The focus here, then, will be Hollow Knight’s oft-overlooked thematic questions, which predominantly revolve around the topics of intelligence and consciousness. To draw out what these questions are, why they are important, and why so many of them remain unanswered (in both the game and reality), in this analysis we will be primarily employing resources from the philosophy of mind.
Philosophy of mind is the field that covers (obviously) the mind—what it is, what it does, and how or if it relates to everything that isn’t the mind. Frameworks and concepts developed by those working in the field will help us to clarify Hollow Knight’s treatment of topics such as intellect, memory, thoughts, dreams, and, well, hollowness.
Little Ghost in the Machine:


![[Game: Hollow Knight, Team Cherry, 2017] Little Ghost in the Machine: A Thorough Philosophical Analysis of Mind in Team Cherry’s Original Hollow Knight](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2025/11/Hollow-Knight-Feature-Image.png?fit=1080%2C1080&ssl=1&resize=200%2C200)
![[Work: The Denial of Death, Ernest Becker, 1973] The Denial of Life: A Critique of Pessimism, Pathologization, and Structuralism in Ernest Becker’s The Denial of Death](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2019/10/Ernest-Becker-Sketch-by-M.R.P.-Presentable-1.jpg?fit=254%2C415&ssl=1&resize=200%2C200)
![[Game: Elden Ring, FromSoftware, 2022] Tarnishing: A Thorough Critique Detailing the Few Mechanical Flaws of FromSoft’s Elden Ring](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2022/04/Elden-Ring-screenshot-with-draconic-tree-sentinel.png?fit=722%2C406&ssl=1&resize=200%2C200)
![[Game: Dark Souls, FromSoftware, 2011] Unchosen Undead: A Thorough Existentialist Philosophical Analysis of FromSoftware’s Original Dark Souls](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2019/04/Dark-Souls-screenshot-with-Darksign.png?fit=722%2C406&ssl=1&resize=200%2C200)