
Introduction:
Two weeks ago, your Mid-week Mission was Super Crate Box, a simple, pixel art title carefully constructed around one innovative game mechanic. This week I would like to talk about a game with an even simpler art style, which is built around a less innovative mechanic—Terry Cavanagh’s VVVVVV. And yet, for all of the utter simplicity in its visuals and gameplay, this title manages to be one of the five best platformers I have played in the last five years, and one of my top ten platformers of all time.
VVVVVV is a game whose aesthetics leave everything to be desired, but which uses its sparse, sometimes-baffling visual presentation (in conjunction with Magnus Pålsson’s anachronistic chiptune-esque masterpiece of a score) to set an incomparably other-wordly mood plucked straight out of 1980s video game logic. Meanwhile, the deservedly lauded level design ties the project together for a respectably challenging campaign. For more on why and how this game looks so odd and plays so wonderfully, keep reading.
A Game with 1980s Cohesion:



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![[Game: Dark Souls, FromSoftware, 2011] Unchosen Undead: A Thorough Existentialist Philosophical Analysis of FromSoftware’s Original Dark Souls](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2019/04/Dark-Souls-screenshot-with-Darksign.png?fit=722%2C406&ssl=1&resize=200%2C200)
![[Topics: Epistemology, Philosophy of Religion, Skepticism] Meditations on Descartes: Examining Objections to the Main Argument of René Descartes’ Meditations on First Philosophy](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2022/11/Photo-of-candle-by-Hartmut-Schmidt.jpg?fit=357%2C400&ssl=1&resize=200%2C200)
![[Game: Death's Door, Acid Nerve, 2021] Death's Back Door: The Pros and Cons of Acid Nerve’s Crow-centric Reaper Simulator Death’s Door](https://i0.wp.com/thegemsbok.com/wp-content/uploads/2023/07/Deaths-Door-screenshot-with-bomb-spell-in-mushroom-dungeon.png?fit=722%2C406&ssl=1&resize=200%2C200)